Build a Character
And what shall you be, I wonder…
Step One: Archetypes
Determine your Archetypes.
Step Two: Type & Division
Determine Supernatural Type and Division…
Such as Vampire Clan Toreador or Mage of the Technocratic Order…
Step Three: Attributes
Attributes are divided into three categories; Physicalities (Strength, Endurance, Dexterity), Faculties (Logic, Intuition, Charisma), and Quirks (Appearance, Perception, Weal). Each attribute starts with one dot in each. The player then selects which category is their primary (7), their secondary (5), and their tertiary (3).
The primary category gains additional 7 dots to distribute as the player sees fit.
The secondary category gains additional 5 dots to distribute as the player sees fit.
The tertiary category gains additional 3 dots to distribute as the player sees fit.
Step Four: Abilities
Abilities are divided into three categories; Talents, Skills, and Knowledges. Each ability starts with no dots. The player then selects which category is their primary (13), their secondary (9), and their tertiary (7).
The primary category gains additional 13 dots to distribute as the player sees fit.
The secondary category gains additional 9 dots to distribute as the player sees fit.
The tertiary category gains additional 7 dots to distribute as the player sees fit.
At this point, the player may not increase an ability beyond 4 dots. (They can pass this using Freebie Points, see below).
Step Five: Powers
The player gains dots to place into their various Powers. These dots can only be placed in in-division powers, such as In-clan disciplines for vampires.
Note: When these three dots are placed (known as advantage dots) into Arcane Spheres or Blood Sorcery, each Advantage dot translates into two dots to be distributed as the player sees fit within that Sorcery or Arcana.
Step Six: Specialties
The player may add up to 3 Specialties to any ability or attribute with 3 or more ranks. A specialty specifically increases the Dice Pool by +1 to any test when the specialty applies.
Step Six: Backgrounds
A beginning character has five dots worth of Backgrounds to distribute at the character’s discretion.
Step Seven : Freebie Points
You gain 15 freebie points to distribute as you choose.
Generally speaking a player may gain 9 additional freebie points by taking flaws. More flaws may be taken than 9 points worth, but only the first 9 points count towards the player’s freebie points, the rest go to waste.
|Attribute Increase||5 per dot|
|Ability Increase||2 per dot|
|Specialties||1 per dot|
|Improve Path/Sphere||4 per dot|
|Discipline/Powers||7 per dot|
|Backgrounds||1 per dot|
|Improve Resolve||1 per dot|
|Improve Max Fate||1 per dot|